When creating an antidote, vaccine, drug, poison or pathogen in a lab, state the effect you want it to have and its method of transmission (spray, injector, pill, etc).
On a 10+, you successfully create it.
On a 7-9, it will have reduced potency or have unintended side effects.
You can scrounge up the following from all but the most barren, inhospitable surroundings:
• Somewhat edible food and drink
• Basic medicine or first-aid materials
• Rustic Wilderness Kit
• Primitive Class 0 melee weapon
When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
After you Access someone's personal systems, you can track that person's public movements from then on (general location, interactions, transactions, etc). You can only have one surveillance subject at a time.
Sterile environment. Medbay, cryotubes, surgical servo arms, isolation chamber, recovery ward.
Type: Melee Weapon
All characters mark XP the first time...
- An alien wilderness is traversed.